![]() The Greenskin UI, for instance, is still a bit too obtuse in its iconography for my tastes-the Rome II style, where you spend a lot of time wondering what the hell certain buttons do. I wish I’d seen even more of the other factions. It’s an interesting experiment for Total War though-and, again, I think some experimentation is something the series sorely needs. Given I’m not a huge Warhammer fan, I don’t really care about these quests from a Warhammer lore perspective. Win, and your hero gets to equip a new lore-related item. Quests then culminate in a massive one-off battle, like the Battle of Black Fire Pass I saw in my earlier demo. They can take part in battles and level up, at which point they can either spend points on skills or on unique quest chains-recruit this unit, go to this place, et cetera. Factions are led by Legendary Lords, which function sort of like hero units. I mostly like what I’ve seen though, including the way the “story” is handled.
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